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    <title>Smeets, J.B.</title>
    <link>http://repub.eur.nl/res/aut/5236/</link>
    <description>List of Publications</description>
    <language>en</language>
    <image>
      <url>http://repub.eur.nl/static-eur/img/logo.png</url>
      <title>RePub, Erasmus University Rotterdam</title>
      <link>http://repub.eur.nl</link>
    </image>
    <item>
      <title>Can illumination estimates provide the basis for color constancy? (Article)</title>
      <link>http://repub.eur.nl/res/pub/25294/</link>
      <pubDate>2009-03-24T00:00:00Z</pubDate>
      <description>Objects hardly appear to change color when the spectral distribution of the illumination changes: a phenomenon known as color constancy. Color constancy could either be achieved by relying on properties that are insensitive to changes in the illumination (such as spatial color contrast) or by compensating for the estimated chromaticity of the illuminant. We examined whether subjects can judge the illuminant's color well enough to account for their own color constancy. We found that subjects were very poor at judging the color of a lamp from the light reflected by the scene it illuminated. They were much better at judging the color of a surface within the scene. We conclude that color constancy must be achieved by relying on relationships that are insensitive to the illumination rather than by explicitly judging the color of the illumination. </description>
    </item> <item>
      <title>Relapse and Stability of Surgically Assisted Rapid Maxillary Expansion: An Anatomic Biomechanical Study (Article)</title>
      <link>http://repub.eur.nl/res/pub/25051/</link>
      <pubDate>2009-01-01T00:00:00Z</pubDate>
      <description>Purpose: This anatomic biomechanical study was undertaken to gain insight into the underlining mechanism of tipping of the maxillary segments during transverse expansion using tooth-borne and bone-borne distraction devices. Materials and Methods: An anatomic biomechanical study was performed on 10 dentate human cadaver heads using tooth-borne and bone-borne distraction devices. Results: The amount of tipping of the maxillary halves was greater in the tooth-borne group, but the difference was not significant. Four of the specimens demonstrated an asymmetrical widening of the maxilla. Conclusions: Segmental tipping was seen in both study groups. In this anatomic model, tooth-borne distraction led to greater segmental tipping compared with bone-borne distraction. Keep in mind, however, that this anatomic model by no means depicts a patient situation, and any extrapolation from it must be done with great care. The fact that the tooth-borne group demonstrated greater tipping might reflect the general opinion that bone-borne distraction causes less segmental angulation than tooth-borne distraction. Some tipping was seen in the bone-borne group, suggesting that overcorrection to counteract relapse will be necessary with this treatment modality. </description>
    </item> <item>
      <title>Avoiding moving obstacles (Article)</title>
      <link>http://repub.eur.nl/res/pub/29010/</link>
      <pubDate>2008-09-01T00:00:00Z</pubDate>
      <description>To successfully move our hand to a target, we must consider how to get there without hitting surrounding objects. In a dynamic environment this involves being able to respond quickly when our relationship with surrounding objects changes. People adjust their hand movements with a latency of about 120 ms when the visually perceived position of their hand or of the target suddenly changes. It is not known whether people can react as quickly when the position of an obstacle changes. Here we show that quick responses of the hand to changes in obstacle position are possible, but that these responses are direct reactions to the motion in the surrounding. True adjustments to the changed position of the obstacle appeared at much longer latencies (about 200 ms). This is even so when the possible change is predictable. Apparently, our brain uses certain information exceptionally quickly for guiding our movements, at the expense of not always responding adequately. For reaching a target that changes position, one must at some time move in the same direction as the target did. For avoiding obstacles that change position, moving in the same direction as the obstacle is not always an adequate response, not only because it may be easier to avoid the obstacle by moving the other way, but also because one wants to hit the target after passing the obstacle. Perhaps subjects nevertheless quickly respond in the direction of motion because this helps avoid collisions when pressed for time. </description>
    </item> <item>
      <title>Grasping trapezoidal objects (Article)</title>
      <link>http://repub.eur.nl/res/pub/35361/</link>
      <pubDate>2007-07-01T00:00:00Z</pubDate>
      <description>When grasping rectangular or circular objects with a precision grip the digits close in on the object in opposite directions. In doing so the digits move perpendicular to the local surface orientation as they approach opposite sides of the object. This perpendicular approach is advantageous for accurately placing the digits. Trapezoidal objects have non-parallel surfaces so that moving the digits in opposite directions would make the digits approach the contact surfaces at an angle that is not 90°. In this study we examined whether this happens, or whether subjects tend to approach trapezoidal objects' surfaces perpendicularly. We used objects of different sizes and with different surface slants. Subjects tended to approach the object's surfaces orthogonally, suggesting that they aim for an optimal precision of digit placement rather than simply closing their hand as it reaches the object. </description>
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      <title>The effects of pause software on the temporal characteristics of computer use (Article)</title>
      <link>http://repub.eur.nl/res/pub/35614/</link>
      <pubDate>2007-02-01T00:00:00Z</pubDate>
      <description>The study investigated the natural work-pause pattern of computer users and the possible effects of imposing pause regimes on this pattern. Hereto, the precise timing of computer events was recorded across a large number of days. It was found that the distribution of the pause durations was extremely skewed and that pauses with twice the duration are twice less likely to occur. The effects of imposing pause regimes were studied by performing a simulation of commercially available pause software. It was found that depending on the duration of the introduced pause, the software added 25-57% of the pauses taken naturally. Analysis of the timing of the introduced pauses revealed that a large number of spontaneous pauses were taken close to the inserted pause. Considering the disappointing results of studies investigating the effects of introducing (active) pauses during computer work, this study has cast doubt on the usefulness of introducing short duration pauses.</description>
    </item> <item>
      <title>Grasping the Müller-Lyer illusion: Not a change in perceived length (Article)</title>
      <link>http://repub.eur.nl/res/pub/35635/</link>
      <pubDate>2007-01-01T00:00:00Z</pubDate>
      <description>Peak grip aperture has often been used to quantify the influence of illusions on judgments of size for action. However, a larger peak grip aperture need not mean that the object looks larger. It could also mean that it was grasped more carefully. These two possibilities can be distinguished on the basis of the velocity of grip closure just before contact. We let people grasp a bar that was placed on the shaft of a Müller-Lyer figure. The Müller-Lyer figure influenced the peak grip aperture. It did not influence the velocity of grip closure in the way that one would expect if size were misperceived. Thus there is no reason to assume that the perceived size guides the way that we reach and grasp an object. </description>
    </item> <item>
      <title>Body-centered visuomotor adaptation. (Article)</title>
      <link>http://repub.eur.nl/res/pub/13337/</link>
      <pubDate>2004-07-01T00:00:00Z</pubDate>
      <description>Previous research has shown that humans generalize distortions of
      visuomotor feedback in terms of egocentric rotations. We examined whether
      these rotations are linked to the orientation of the eyes or of the
      shoulder of the arm that was used. Subjects moved a hand-held cube between
      target locations in a sequence of adaptation and test phases. During
      adaptation phases, subjects received either veridical or distorted visual
      feedback about the location of the cube. The distortions were changes in
      azimuth either relative to the eyes or to the shoulder. During test phases
      subjects received no visual feedback. Test phases were performed either
      with the arm that was exposed to the distorted feedback or with the
      unexposed arm. We compared test movement endpoints after distorted
      feedback with ones after veridical feedback. For the exposed arm, the
      spatial layout of the changes in endpoints clearly reflected the small
      differences between a rotation around the shoulder and around the eyes.
      For the unexposed arm, the changes in endpoints were smaller for both
      types of distortions and were less consistent with the distortions. Thus
      although the adaptation closely matches the imposed distortion, it does
      not appear to be directly linked to the orientation of the eyes or of the
      exposed arm.</description>
    </item> <item>
      <title>On the relation between object shape and grasping kinematics. (Article)</title>
      <link>http://repub.eur.nl/res/pub/13295/</link>
      <pubDate>2004-06-01T00:00:00Z</pubDate>
      <description>Despite the many studies on the visual control of grasping, little is
      known about how and when small variations in shape affect grasping
      kinematics. In the present study we asked subjects to grasp elliptical
      cylinders that were placed 30 and 60 cm in front of them. The cylinders'
      aspect ratio was varied systematically between 0.4 and 1.6, and their
      orientation was varied in steps of 30 degrees. Subjects picked up all
      noncircular cylinders with a hand orientation that approximately coincided
      with one of the principal axes. The probability of selecting a given
      principal axis was the highest when its orientation was equal to the
      preferred orientation for picking up a circular cylinder at the same
      location. The maximum grip aperture was scaled to the length of the
      selected principal axis, but the maximum grip aperture was also larger
      when the length of the axis orthogonal to the grip axis was longer than
      that of the grip axis. The correlation between the grip aperture--or the
      hand orientation--at a given instant, and its final value, increased
      monotonically with the traversed distance. The final hand orientation
      could already be inferred from its value after 30% of the movement
      distance with a reliability that explains 50% of the variance. For the
      final grip aperture, this was only so after 80% of the movement distance.
      The results indicate that the perceived shape of the cylinder is used for
      selecting appropriate grasping locations before or early in the movement
      and that the grip aperture and orientation are gradually attuned to these
      locations during the movement.</description>
    </item> <item>
      <title>Nature of variability in saccades. (Article)</title>
      <link>http://repub.eur.nl/res/pub/13135/</link>
      <pubDate>2003-01-01T00:00:00Z</pubDate>
      <description>We studied the variability in saccades by comparing the peak velocities of
      saccades with the same target amplitude made with different actual
      amplitudes. We tested three hypotheses: the pulse-height noise hypothesis
      (peak velocity and amplitude vary proportionally), the localization noise
      hypothesis (variability in amplitude and peak velocity lie along the main
      sequence), and the independent noise hypothesis (variability in amplitude
      and peak velocity are independent). We measured eye orientation in two
      experiments by a scleral coil and a video system. Surprisingly, the main
      source of variability of saccades depended on the measurement system used.
      A combination of localization noise and independent noise best describes
      the data obtained by the video system. The independent noise (e.g.,
      measurement inaccuracy) was the main source of variability. For the
      scleral coils, the variability was considerably larger than for the less
      accurate video system. The pulse-height noise hypothesis best describes
      this additional variability. Therefore we conclude that pulse-height noise
      is the main source of variability in saccades measured with scleral coils.
      We discuss the influence of scleral coils on saccade generation and
      suggest that a change in motor strategy due to the discomfort of wearing
      the coils might be the cause of the increased variability.</description>
    </item> <item>
      <title>Early components of the human vestibulo-ocular response to head rotation: latency and gain (Article)</title>
      <link>http://repub.eur.nl/res/pub/9424/</link>
      <pubDate>2000-01-01T00:00:00Z</pubDate>
      <description>To characterize vestibulo-ocular reflex (VOR) properties in the time
          window in which contributions by other systems are minimal, eye movements
          during the first 50-100 ms after the start of transient angular head
          accelerations ( approximately 1000 degrees /s(2)) imposed by a torque
          helmet were analyzed in normal human subjects. Orientations of the head
          and both eyes were recorded with magnetic search coils (resolution,
          approximately 1 min arc; 1000 samples/s). Typically, the first response to
          a head perturbation was an anti-compensatory eye movement with zero
          latency, peak-velocity of several degrees per second, and peak excursion
          of several tenths of a degree. This was interpreted as a passive
          mechanical response to linear acceleration of the orbital tissues caused
          by eccentric rotation of the eye. The response was modeled as a damped
          oscillation (approximately 13 Hz) of the orbital contents, approaching a
          constant eye deviation for a sustained linear acceleration. The subsequent
          compensatory eye movements showed (like the head movements) a linear
          increase in velocity, which allowed estimates of latency and gain with
          linear regressions. After appropriate accounting for the preceding passive
          eye movements, average VOR latency (for pooled eyes, directions, and
          subjects) was calculated as 8.6 ms. Paired comparisons between the two
          eyes revealed that the latency for the eye contralateral to the direction
          of head rotation was, on average, 1.3 ms shorter than for the ipsilateral
          eye. This highly significant average inter-ocular difference was
          attributed to the additional internuclear abducens neuron in the pathway
          to the ipsilateral eye. Average acceleration gain (ratio between slopes of
          eye and head velocities) over the first 40-50 ms was approximately 1.1.
          Instantaneous velocity gain, calculated as Veye(t)/Vhead(t-latency),
          showed a gradual build-up converging toward unity (often after a slight
          overshoot). Instantaneous acceleration gain also converged toward unity
          but showed a much steeper build-up and larger oscillations. This behavior
          of acceleration and velocity gain could be accounted for by modeling the
          eye movements as the sum of the passive response to the linear
          acceleration and the active rotational VOR. Due to the latency and the
          anticompensatory component, gaze stabilization was never complete. The
          influence of visual targets was limited. The initial VOR was identical
          with a distant target (continuously visible or interrupted) and in
          complete darkness. A near visual target caused VOR gain to rise to a
          higher level, but the time after which the difference between far and near
          targets emerged varied between individuals.</description>
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