Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review
In our ageing society, health and social problems of older people are on the rise. A possible way to deal with these issues is to ensure older people remain actively engaged in society by stimulating social interaction with other generations, such as (grand) children. Playing intergenerational digital games could be a way to achieve this kind of social interaction. The present state-of-the-art literature review aims to provide insight into the factors to take into consideration for setting up and conducting the co-design (involving younger and older adults interacting both with one another and with game designers) for an intergenerational digital game. Finally, this paper offers recommendations for the co-design of such games.
|Keywords||Co-design, Design recommendations, Intergenerational digital games, State-of-the-art literature review|
|Persistent URL||dx.doi.org/10.1007/978-3-030-22012-9_5, hdl.handle.net/1765/118516|
|Series||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
Loos, E. (Eugène), de la Hera, T. (Teresa), Simons, M, & Gevers, D. (2019). Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). doi:10.1007/978-3-030-22012-9_5