The model was designed to explain the different ways in which digital games can be used to influence the attitude of players.

Additional Metadata
Persistent URL hdl.handle.net/1765/114137
Citation
de la Hera Conde-Pumpido, T. (2018). The Persuasive Roles of Digital Games. Retrieved from http://hdl.handle.net/1765/114137

Additional Files
poster_ICA_A4.pdf , 15mb