Copyright

Applied gaming, Educational games, Educational technology, Effectiveness research, Evaluation framework, Evaluation model, Evidencebased, Game-based learning, Serious gaming, Validation
dx.doi.org/10.1504/IJTEL.2015.074189, hdl.handle.net/1765/81898
International Journal of Technology Enhanced Learning
The institute of Medical Education Research Rotterdam

Oprins, E, Visschedijk, G, Roozeboom, M.B, Dankbaar, M, Trooster, W, & Klein Nagelvoort-Schuit, S.C.E. (2015). The game-based learning evaluation model (GEM): Measuring the effectiveness of serious games using a standardised method. International Journal of Technology Enhanced Learning, 7(4), 326–345. doi:10.1504/IJTEL.2015.074189